-
LEAGUE ELIGIBILITY
-
AGE
– Player’s minimum age, 40 yrs old, reached anytime
during playing year
-
RESIDENCY
– All new players need to be either Town of Oyster
Bay or Farmingdale (Nassau or Suffolk) residents
-
ELIGIBILITY
– Established player maintains eligibility if he
relocates outside of above locations
-
TEAM
ROSTERS
-
Mandated 16 man rosters are established prior to
the start of the season
-
If the roster opening occurs
after the draft was completed but prior to the
start of the season, the replacement player
will be chosen from the pool of available players.
-
The draft method (“Preferential’
or “Lottery Hat” selection) will be dependent
on what is available to the team. A “Preferential”
selection if none was selected during the draft,
other wise the replacement will be via a “Lottery
Hat” pick
-
Vacancies that occur after
the season started, the team has the option
of filling with a “Replacement Player”
-
Selection is from the
pool of available players via “Lottery Hat”
pick
-
If the player is placed
on “Reserve Status” and his roster spot
is filled with a “Replacement Player”, that
player can not return to the active roster
during that calendar year (including tournament
games) and has to wait until the ensuing
season to be reinstated to the active roster
(2005)
-
PLAYER
STATUS
-
“RESERVE
PLAYER” – player who becomes inactive due
to health or personal reasons but maintains his
permanent roster spot
-
Two consecutive years is
maximum limit for being on “Reserve Player”
status to maintain his permanent roster spot
-
If the player doesn’t return
to the active roster within the two (2) year
limit, that player must re-enter league via
the draft
-
If placed on “Reserve Status”
prior to or during the season and his roster
spot is filled with a “Replacement Player”,
that player can not return to the active roster
during that calendar year (including tournament
games) and has to wait until the ensuing season
to be reinstated to the active roster (2005)
-
“REPLACEMENT
PLAYER” – replacement of an active roster
player that went onto “Reserve Player” List
-
Each “Replacement Player”
placement date and draft round is recorded to
determine seniority among that team’s “Replacement
Players” (when there are more than one)
-
If more than one “Replacement
Player” is on a roster and any “Reserve Player”
returns to the active roster, the “Replacement
Player” with the least seniority is the first
player bumped off the active roster and the
more senior “Replacement Player” retains his
roster spot (last on – first off)
-
If a “Replacement Player”
is being “bumped” off the roster, he has the
option to either return to the draft or wait
up to two (2) years for a vacancy to occur for
that team
-
Permanent status can occur
if a permanent vacancy occurs on current roster
(team doesn’t have option of denying the replacement
player a roster spot if a vacancy exists)
-
ROSTER
PLAYERS
-
Trades
-
Written requests from
both OTHG managers and players involved
-
Submitted to OTHG President
no later than Jan.16th
-
Between current roster
player only (no future draft choices)
-
Roster Player Removal
-
Removal of a player from
current roster by the team for disciplinary
reasons (absenteeism, behavioral, etc.)
requires OTHG Board approval
-
Player notification done
directly, regular mail or e-mail notification
not permitted
-
DRAFT RULES
-
DRAFT ORDER
– Reverse order of final combined divisional standings
(based on winning percentages)
-
DRAFT ROUNDS
-
"Preferential” Round – initial
pick is a known selection from the pool of eligible
candidates as established by the OTHG Board
-
"Lottery Hat” Pick Rounds
-
Subsequent draft picks,
if needed, will be “blind” selections
-
“Bumped” and “Re-registrants”
(those not drafted the previous year) will
have their name placed in the “Lottery Hat”
pool twice to increase their chances of
being drafted (2005)
-
DRAFT POOL
-
New Players
-
From yearly registration
-
Registration dates and
methods to be established by OTHG President
-
Late Registrants
(after draft list distributed to team
representatives) can only be a “Lottery
Hat” pick and not eligible as a “Preferential”
choice
-
Re-registrants (those
not drafted the previous year) will
have their name entered in the “Lottery
Hat” pool twice if not a “preferential”
selection (2005)
-
Re-entering OTHG Players
-
Active roster players
-
Written request to
re-enter the draft must be received
by the OTHG President prior to January
16th of the draft year
-
Can only be “Lottery
Hat” pick and not eligible as a “Preferential”
choice
-
Manager of player
requesting to re-enter draft has option
of arranging a trade for said player
-
Trade deadline
of Jan.30th or night of draft, whichever
comes first
-
Trade subject
to OTHG Board approval
-
If re-entering player
is selected by team he is leaving, player
is replaced into draft pool and team
makes new “Lottery Hat” pick
-
“Bumped Player” (“Replacement
Player” returning to the draft pool) will
have their name entered in the “Lottery
Hat” pool twice if not a “preferential”
selection (2005)
-
Former OTHG Players
-
Anyone who played
within the past four (4) years can only
be “Lottery Hat” pick and not eligible
as a “Preferential” choice
-
DRAFT PENALTIES
-
“Ghost” Player – any team
that pays a “returning” player’s registration
knowing that said player has no intention of
returning will forfeit their next “Preferential”
Draft Choice (replacement via “Lottery Hat”
choice) (2005)
-
Any candidate who refuses
to play for drafting team will be barred from
playing in the OTHG League for a period of five
(5) years.
-
To compensate team losing
draft choice, the replacement player will
be the same as the lost pick (“preferential”
for a “preferential”, “Lottery Hat” pick
for a “Lottery Hat” pick) from available
candidates
-
DRAFT SELECTION
TRADES
-
Trades only permitted between
“Lottery Hat” selections
-
No trades permitted involving
“Preferential” Selections
-
No trades permitted between
current roster players (including “Reserve
and Replacement players”) and any draft
choice
-
Draft Pick trades limited
to “Draft Night” only
-
TRY OUTS
-
No team is permitted to hold
tryouts of draft candidates
-
FINAL STANDINGS
-
Based on winning percentages
- number of wins (tie equals ˝ a win) divided by
total of games played
-
Tie Breakers
-
Head-to-head record
-
1 game playoff (to decide
1st place only, all other ties go to next
tie breaker)
-
Divisional record
-
Coin flip
-
DIVISIONAL ALIGNMENT
-
Determined by combined divisions
overall standings (based on winning percentage)
-
American Division – first
six teams based on best winning percentages
-
National Division – next
six teams
-
TOURNAMENT RULES
-
Format determined by the OTHG
Board
-
No game protests will be entertained
-
PLAYER CONDUCT
-
The OTHG Board has the right
to review any player and/or manager’s conduct
-
Any behavior that the OTHG Board
deems inappropriate (fighting, vulgar and/or abusive
language, violation of the Town of Oyster Bay Park
Rules (2006) etc.) will be subject
to review. In reviewing the reported behavior,
the OTHG Board will acquire as much information
as possible from as many sources available (managers,
players umpires, witnesses, etc.)
-
If the OTHG Board determines
such behavior was founded to be inappropriate, the
following sanctions will be considered against the
offending individuals
-
Warning
-
Suspension (length to be
determined by OTHG Board)
-
Ejection from the league
-
LEAGUE ISSUES
-
Quorum to conduct league business
consists of four (4) OTHG Board members and League
President or his designated Vice President
-
President has veto power
-
Rule Changes
-
Submitted in writing including
submitters name and date
-
Submitted no later than the
initial meeting of the new calendar year for
ample time to review and incorporate
-
PLAYING RULES
-
OTHG League is governed by the
ASA Slow Pitch Rules
-
All OTHG League Playing Rules
supersede in-conflict ASA Rules
-
Any rule conflicts and/or
interpretations will be address by the OTHG
Board
-
Managers (or his designee) must
have in their possession at all games a printed
copy of the OTHG Game Rules and OTHG Ground Rules
-
Failure of the team to have
in their possession a copy of the OTHG Game
Rules, the team automatically forfeits their
right to contest any play/rule interpretation
made by an umpire that is based on an OTHG Rule
(2006)
-
INSURANCE
-
The Over the Hill
Softball League only carries liability insurance
-
PLAYING FIELDS
-
Allen Park Officials
have authority to cancel games at their discretion
-
Ground Rules will
be the same for each game played on that field as
establish by the OTHG Board
-
First Game home
teams are responsible to obtain and placed on the
field (if not done by Park Personnel); cones (if
needed for foul lines), and the Home Plate Extension
Mat
-
Base distances are 65
ft.
(2006)
-
Pitching distance is
anywhere between50-55 ft. (2006)
-
Distance used is
at the pitcher’s discretion (2006)
-
Distance used is
flexible, pitcher can change distance pitch
by pitch basis (2006)
-
Home Team’s bench
is the 1st base Side
-
The only physically
applied commitment line is halfway between 3rd
base and home plate

-
EQUIPMENT/UNIFORMS
-
No metal cleats
of any type will be permitted
-
Violation
is an automatic out of that player without any
advancement of other runners
-
All players listed
in the line-up must be wearing their OTHG Uniform
shirt
-
Violation
will result in game forfeiture
-
Exception:
Any new player who hasn’t received his OTHG
shirt
-
Banned Bats
(2006)
-
All bats comprised
of composite material (barrel and/or handle)
are banned from use in all OTHG games (2006)
-
Violation will
result in the following penalties for
each
offense
-
Team
forfeits game
(2006)
-
Player is
suspended for the next
two consecutive games
note
– “Banned
Bats” are NOT based solely
on any “Banned
Bat” list that may currently be supplied
by the OTHG game umpires. Each
individual player is responsible for verifying
his bat’s composition and that it doesn’t violate
OTHG League Rules
(2006)
-
Altered Bats
(2006)
-
Definition
– when the physical structure of a legal softball
bat has been changed such as inserting material
inside the bat or painting a bat (to disguise
a banned bat) other than at the top or bottom
for identification
(2006)
-
Violation will
result in the following penalties for the
1st offense
-
Team forfeits
game
(2006)
-
Player is
suspended for the next six consecutive
games (2006)
-
Violation will
result in the following penalties for the
2nd offense
-
Team forfeits
game
(2006)
-
Player
is
banned from the league
(2006)
-
THE GAME
-
SCHEDULED STARTING
TIMES
-
1st
Game – 7:00 PM
-
2nd
Game – 8:20 PM
-
3rd
Game – 9:40 PM
-
Only 1st
game has 10 minute grace period before forfeit
is declared
-
GAME LENGTH
-
No new inning
may be started 1 hour and 20 minutes from the
official start of the game as determined by
the umpire
-
“MERCY RUN RULE”
-
Game is terminated
when a team is leading by 18 or more runs
-
Home team winning
after 6 1/2 innings
-
Visiting team
after 7 innings
-
Home team always
gets to bat in any inning visiting team
reaches/exceeds mercy run limit
-
FORFEITS
-
Must field
a minimum of nine players
-
All players
must be on “Active” roster (“Reserve” players
are ineligible to play)
-
Score is recorded
9-0
-
Penalties
-
1st
Violation - $100.00 team fine
-
Paid prior
to ensuing year’s registration or subject
to team status being suspended by the
OTHG Board
-
2nd
Violation – team’s status to be reviewed
by the OTHG Board
-
TIE GAMES
-
Scores are
final and reflected in team’s record
-
CONTINUED GAMES
-
If an incomplete
game has been rescheduled with a regularly scheduled
game, the suspended game is completed first
-
PLAYERS AND
SUBSTITUTES
-
All players on
the active roster and present must be part of the
line-up and play the field (unless sick or injured)
-
Only players present
at the start of the game can be listed in the line-up
and all late arriving players must be added to the
bottom of the batting order
-
Players must play
the field for a minimum of 4 innings in every full
length game (8 ˝ - 9 innings)
-
Penalties
-
1st
Offense – team warning
-
2nd
Offense – lose of team’s next occurring
“preferential” draft pick
-
3rd
Offense – team status reviewed by the OTHG
Board
-
SUBSTITUTIONS
-
Fielders
-
Unlimited &
unrestricted (w/o violating 4 inning rule)
-
Runners
-
Each player
can run only once per game
-
Violation
–
game can be declared
a loss
-
PITCHING/BATTING
-
ARC
-
The ball must
be delivered with a perceptible arc and reach
a height of at least 6 ft. while not exceeding
a maximum of 12 ft. from the ground (ASA Rule
6 Section 3-H)
-
ILLEGAL
PITCH (All in
ASA “Rule 6 Section 7 Effect”)
-
The umpire
shall verbally state “illegal pitch”
-
If a batter
swings at or contacts any illegal pitch, it
is nullified and all play stands
-
If the batter
doesn’t swing, a ball shall be called on the
batter
-
STRIKE ZONE
-
When a legally
pitched ball lands on home plate or the home
plate extension mat
-
BALL/STRIKE COUNT
-
Each at-bat
starts with a 1-1 count (1 ball 1 strike)
-
BASE RUNNING
-
FORCE PLAY
-
Is in effect
at every base in every situation that a runner
is advancing towards. No need to tag any
runner but is permitted.
-
COMMITMENT
-
Any base runner
can be judged by the umpire to have “committed”
himself to the next base
-
The only physically
applied “commitment” line is between 3rd
and home plate
-
Does NOT apply to a runner
who is returning to retouch a base on a
caught fly ball (2008)
-
OVERRUNNING
-
Advancement
to 2nd or 3rd base, the
runner is permitted to overrun the base without
risk of being put out (as long as there is no
attempt to advance)
-
There is no
limit to how far past the base the runner may
go
-
There is no
requirement to return to the base prior to advancing
-
Returning
to a base, the runner is not permitted to overrun
that base (subject to being put out)
-
CONTACT RULE
-
When a runner
is advancing to
any
base that is occupied by a fielder (i.e. positioned
to receive a throw), the runner must attempt
to avoid contact with the fielder
-
The runner
is permitted to run to either side of the base,
if needed, to avoid contact with the fielder.
The runner is not required to touch the base
in this situation
-
Avoidable
Contact
– runner is declared out
-
Incidental
Contact
– no penalty (i.e. caused by fielder’s action)
-
At any base,
the runner’s foot needs to be
in contact
with the ground in the area of the base or on/past
the home plate extension line (same as touching
a base) for the umpire to determine safe or
out.
-
This is a
judgment call for the umpires (can’t be protested)
-
SLIDING
-
Not permitted (either
feet or head first) when advancing to a base
-
Exceptions
-
Returning
to a base, permitted to go into the
base head/hands first
-
If runner
tripped/fell, can reach for the base
with either hand or foot
-
3rd
STRIKE FOUL OUT (2006)
-
Dead ball situation,
runners can’t advance
Rule rescinded,
using ASA Book Rule, which allows runner to tag
on 3rd strike foul fly.
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